17 research outputs found

    Single Bit and Reduced Dimension Diffusion Strategies Over Distributed Networks

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    We introduce novel diffusion based adaptive estimation strategies for distributed networks that have significantly less communication load and achieve comparable performance to the full information exchange configurations. After local estimates of the desired data is produced in each node, a single bit of information (or a reduced dimensional data vector) is generated using certain random projections of the local estimates. This newly generated data is diffused and then used in neighboring nodes to recover the original full information. We provide the complete state-space description and the mean stability analysis of our algorithms.Comment: Submitted to the IEEE Signal Processing Letter

    Compressive Diffusion Strategies Over Distributed Networks for Reduced Communication Load

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    We study the compressive diffusion strategies over distributed networks based on the diffusion implementation and adaptive extraction of the information from the compressed diffusion data. We demonstrate that one can achieve a comparable performance with the full information exchange configurations, even if the diffused information is compressed into a scalar or a single bit. To this end, we provide a complete performance analysis for the compressive diffusion strategies. We analyze the transient, steady-state and tracking performance of the configurations in which the diffused data is compressed into a scalar or a single-bit. We propose a new adaptive combination method improving the convergence performance of the compressive diffusion strategies further. In the new method, we introduce one more freedom-of-dimension in the combination matrix and adapt it by using the conventional mixture approach in order to enhance the convergence performance for any possible combination rule used for the full diffusion configuration. We demonstrate that our theoretical analysis closely follow the ensemble averaged results in our simulations. We provide numerical examples showing the improved convergence performance with the new adaptive combination method.Comment: Submitted to IEEE Transactions on Signal Processin

    On the Global Convergence of Stochastic Fictitious Play in Stochastic Games with Turn-based Controllers

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    This paper presents a learning dynamic with almost sure convergence guarantee for any stochastic game with turn-based controllers (on state transitions) as long as stage-payoffs have stochastic fictitious-play-property. For example, two-player zero-sum and n-player potential strategic-form games have this property. Note also that stage-payoffs for different states can have different structures such as they can sum to zero in some states and be identical in others. The dynamics presented combines the classical stochastic fictitious play with value iteration for stochastic games. There are two key properties: (i) players play finite horizon stochastic games with increasing lengths within the underlying infinite-horizon stochastic game, and (ii) the turn-based controllers ensure that the auxiliary stage-games (induced from the continuation payoff estimated) have the stochastic fictitious-play-property

    A Novel Family of Adaptive Filtering Algorithms Based on The Logarithmic Cost

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    We introduce a novel family of adaptive filtering algorithms based on a relative logarithmic cost. The new family intrinsically combines the higher and lower order measures of the error into a single continuous update based on the error amount. We introduce important members of this family of algorithms such as the least mean logarithmic square (LMLS) and least logarithmic absolute difference (LLAD) algorithms that improve the convergence performance of the conventional algorithms. However, our approach and analysis are generic such that they cover other well-known cost functions as described in the paper. The LMLS algorithm achieves comparable convergence performance with the least mean fourth (LMF) algorithm and extends the stability bound on the step size. The LLAD and least mean square (LMS) algorithms demonstrate similar convergence performance in impulse-free noise environments while the LLAD algorithm is robust against impulsive interferences and outperforms the sign algorithm (SA). We analyze the transient, steady state and tracking performance of the introduced algorithms and demonstrate the match of the theoretical analyzes and simulation results. We show the extended stability bound of the LMLS algorithm and analyze the robustness of the LLAD algorithm against impulsive interferences. Finally, we demonstrate the performance of our algorithms in different scenarios through numerical examples.Comment: Submitted to IEEE Transactions on Signal Processin

    Episodic Logit-Q Dynamics for Efficient Learning in Stochastic Teams

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    We present new learning dynamics combining (independent) log-linear learning and value iteration for stochastic games within the auxiliary stage game framework. The dynamics presented provably attain the efficient equilibrium (also known as optimal equilibrium) in identical-interest stochastic games, beyond the recent concentration of progress on provable convergence to some (possibly inefficient) equilibrium. The dynamics are also independent in the sense that agents take actions consistent with their local viewpoint to a reasonable extent rather than seeking equilibrium. These aspects can be of practical interest in the control applications of intelligent and autonomous systems. The key challenges are the convergence to an inefficient equilibrium and the non-stationarity of the environment from a single agent's viewpoint due to the adaptation of others. The log-linear update plays an important role in addressing the former. We address the latter through the play-in-episodes scheme in which the agents update their Q-function estimates only at the end of the episodes
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